Valorant - Breeze VFX

In Valorant's new Breeze map, I was responsible for a large amount of the environment effects alongside my colleague Thomas Chretien, collaborating with maps lead Devon Fay, principal environment artist Brandon Martynowicz and VFX lead Moonsoo Park.
Effects I worked on include dust motes, water leaks, steam vents, water ripples, waves and foam, wet sand, caustics, flags, radianite pipes, insects, birds and crabs. Crab model by George Sokol.

https://www.artstation.com/malibubob
https://www.artstation.com/bmart
https://www.artstation.com/mparkvfx
https://www.artstation.com/gsokol
https://www.artstation.com/tuataragames

Animated water and caustics on site A.

Flags and radianite on pipes. Steam by Thomas Chretien.

Ocean waves, wave shape is randomized each time, and leaves an impression on sand.

Crab model by George Sokol, reduced in polycount and animated via vertex shader.