Valorant - Fracture VFX

In Valorant's new Fracture map, I was responsible for the environment VFX alongside my colleagues Thomas Chretien and Klemen Lozar at Tuatara VFX, collaborating with Riot's VFX, Environment and Concept artists. Amazing work from everyone!

https://www.artstation.com/thom_cee
https://www.artstation.com/tuataragames
https://www.artstation.com/jaylee2020
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/gsokol
https://www.artstation.com/theoaretos
https://www.artstation.com/murms
https://www.artstation.com/bmart

Reactor idle state, consisting in several elements split between Thomas, Klemen and me.

Rift glows emanating from cracks and animated overlays. Sand blowing and debris effects by Klemen.

Vista rift effect. Birds and atmospheric effects by Klemen and Thomas.

Water tanks murkiness and vertex shader floating motes. Water mister effects by Klemen.

Reactor Pulse effects, interacting with the idle elements.