This is my entry for the https://realtimevfx.com monthly sketch #48. Built in Unreal Engine, using EmberGen for fire simulation, Slate for flipbook assembling and Substance Designer for adjustments. Animated via vertex shaders on static meshes, no particles used.
See progress thread at: https://realtimevfx.com/t/bruno-afonseca-sketch-48/19028
Smoke flipbook by Thomas Iché - https://blog.unity.com/technology/free-vfx-image-sequences-flipbooks
https://www.artstation.com/peeweekvfx
Environment meshes and textures from Quixel Megascans.
The finished effect, captured in Unreal.
Video references, shot at different lighting conditions and shutter speeds to capture a variety of looks.