Campfire - RTVFX Sketch #48

This is my entry for the https://realtimevfx.com monthly sketch #48. Built in Unreal Engine, using EmberGen for fire simulation, Slate for flipbook assembling and Substance Designer for adjustments. Animated via vertex shaders on static meshes, no particles used.

See progress thread at: https://realtimevfx.com/t/bruno-afonseca-sketch-48/19028

Smoke flipbook by Thomas Iché - https://blog.unity.com/technology/free-vfx-image-sequences-flipbooks
https://www.artstation.com/peeweekvfx

Environment meshes and textures from Quixel Megascans.

The finished effect, captured in Unreal.

The flipbook used for the flame, created in EmberGen, processed, channel packed and assembled in Slate.

The flipbook used for the flame, created in EmberGen, processed, channel packed and assembled in Slate.

Photo references used, captured by myself.

Photo references used, captured by myself.

Video references, shot at different lighting conditions and shutter speeds to capture a variety of looks.