In Valorant's new Pearl map, I was responsible for the environment VFX with the help of my colleague Harmonie Duquesne at Tuatara VFX, collaborating with Riot's VFX, Environment and Concept artists. Check out their ArtStation profiles:
https://www.artstation.com/asminae
https://www.artstation.com/tuataragames
https://www.artstation.com/bmart
https://www.artstation.com/plunteere
https://www.artstation.com/gsokol
https://www.artstation.com/lurcis
https://www.artstation.com/bdyammer
https://www.artstation.com/theoaretos
https://www.artstation.com/michaelshinde
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/delyanfarashev
https://www.artstation.com/perilinear
https://www.artstation.com/awfulwaffles
Fountain effects consisting into several elements split between Harmonie and me, splashes and droplets animated via vertex shader, sprite based light cones, light glows and swimming creatures in the vista. Creature art by Adrian Bush.
Water surface, Atlas statue VFX, underwater fog.
2 different types of water surface.
A variety of Radianite effects, water surface with boats.
Underwater light rays, fog, vista train, water ripples and animated underwater creatures. Creature art by Adrian Bush.
Vertex shader moths in the foreground, Light glows, underwater light rays, underwater fog, water ripples and swimming creatures in the vista. Creature art by Adrian Bush.
Water surface made with a combination of gerstner waves and normal maps, with a fake bloom and Snell's window, underwater fog and animated view-dependent light rays.