Gears 5: Hivebusters - Cinematics VFX

In Gears 5: Hivebusters I was responsible for a large portion of the VFX work on the cinematics, alongside Hugo Gutierrez Mares, under the leadership of Sarah Mai and Greg Mitchell, art direction by Jamie McNulty.

Check their Artstation pages and the Hivebusters Artblast:
https://www.artstation.com/hugogtzm
https://www.artstation.com/sarahfx
https://www.artstation.com/mediasig
https://www.artstation.com/wildsheep

https://magazine.artstation.com/2020/12/the-coalition-gears-5-hivebusters-art-blast/

Whiskey shader and animation. Splash and ripples added by Hugo Gutierrez Mares.

Screen shaders and light functions. Screen content provided by UI team.

Shaders and animations for liquids in containers, tubes and screens. Particles, fake reflections and light functions for welding. Fluid simulation inside tubes by Sarah Mai.

Venom effects, some new, some adapted from gameplay to cinematics and keyframed. Gameplay effects by Yann Dory.

Helicopter dust and debris kickup and foliage sway, ocean shader, waves and splashes animation, fake vista reflections, VFX set dressing with beach fires, clouds, fog cards. Volcano plume shader and animation. Volcano sim by Mandy Morland.